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Stardew Valley Summer Crops - Best Seeds & Planting Schedule

Complete summer crops guide for Stardew Valley. Starfruit, blueberry, melon, hops, hot pepper planting schedule, profit tables, fertilizer comparison, and best summer strategies.

๐ŸŒพ Farming โ˜€๏ธ Summer ๐ŸŸข Beginner ๐Ÿ“… Published: Jul 12, 2026
# summer # crops # farming # starfruit # blueberry # melon # hops

Summer Crops Guide

Summer Banner

Summer is the season with the highest raw profit potential in Stardew Valley. Starfruit wine is the single most profitable artisan good in the game, blueberries provide excellent multi-harvest returns, and hops enable near-daily Pale Ale production. This guide covers every summer crop in extreme detail, including seed sources, growth stages, selling prices at all quality levels, processing values, fertilizer strategies, and optimal planting plans.

Summer Crop Overview

CropSeed CostSell PriceGrowth DaysRegrowthTotal Harvests (Day 1)Seed Source
Starfruit400g750g13-2 (replant)Oasis
Melon80g250g12-2 (replant)Pierre
Blueberry80g50g (x3)134 days4Pierre
Red Cabbage100g260g9-3 (replant)Pierre (Year 2+)
Hops60g25g111 day18Pierre
Hot Pepper40g45g53 days8Pierre
Tomato50g60g114 days5Pierre
Coffee Bean~0g15g102 days10Dust Sprites / Traveling Cart
Sunflower200g80g8-3 (replant)Pierre
Poppy100g140g8-3 (replant)Pierre
Corn150g50g144 days4Pierre
Radish40g90g6-4 (replant)Ginger Island
Wheat10g25g4-7 (replant)Pierre
Summer Squash60g55g6-4 (replant)Pierre

Starfruit

Starfruit is the most profitable crop in Stardew Valley when processed into wine. Each Starfruit Wine sells for 2,250g base, or 3,150g with the Artisan profession. However, seeds cost 400g each and must be purchased from the Oasis in the Calico Desert, which requires repairing the bus stop first.

Detailed Stats

StatValue
Seed Cost400g
Normal Sell750g
Silver Sell937g
Gold Sell1,125g
Iridium Sell1,500g
Growth Time13 days
Gold per Day26.92g (single harvest)
Farming XP38 per harvest
Wine Value2,250g (3,150g with Artisan)

Growth Stages

StageDaysAppearance
SeedsDay 0Just planted
SproutDay 1-2Small green shoot
SmallDay 3-5Developing leaves
MediumDay 6-8Larger star-shaped leaves
LargeDay 9-11Nearly mature, fruit forming
HarvestableDay 13Golden starfruit visible

Best Uses

  • Process into Starfruit Wine in kegs (2,250g base, 3,150g with Artisan) โ€” the most profitable artisan good in the game
  • Sell raw at iridium quality for 1,500g
  • Gift to villagers (several villagers like or love starfruit)
  • Save a gold-quality starfruit for the Community Center Quality Crops Bundle

Tips

Plant on Day 1 for a harvest on Day 14, then replant immediately for a second harvest on Day 27. With Deluxe Speed-Gro, the first harvest comes on Day 11 and the second on Day 24, leaving 4 days for a potential third planting that matures on Day 28. To maximize profit, pair starfruit with kegs โ€” a single plot with 2 harvests produces two wines worth 4,500g (6,300g with Artisan), for a net profit of 3,700g (5,500g with Artisan). For year-round production, use the Greenhouse and Ginger Island farm.

Melon

Melon is the best single-harvest summer crop available from Pierreโ€™s General Store. At 250g base sell price and only 80g per seed, melons offer an excellent return on investment. Melon Wine is also highly profitable, making melons a strong choice for players who cannot yet afford Starfruit seeds.

Detailed Stats

StatValue
Seed Cost80g
Normal Sell250g
Silver Sell312g
Gold Sell375g
Iridium Sell500g
Growth Time12 days
Gold per Day14.17g (single harvest)
Farming XP25 per harvest
Wine Value750g (1,050g with Artisan)

Growth Stages

StageDaysAppearance
SeedsDay 0Just planted
SproutDay 1-2Small green sprout
SmallDay 3-5Vine beginning to spread
MediumDay 6-8Larger vine with leaves
LargeDay 9-11Nearly mature, round fruit visible
HarvestableDay 12Full melon on the vine

Best Uses

  • Process into Melon Wine in kegs (750g base, 1,050g with Artisan)
  • Sell raw for solid single-harvest profit
  • Use in cooking: Melon Popsicle (+113 energy, +50 health), Fruit Salad
  • Eat raw for decent energy restoration (113 energy)
  • Save a gold-quality melon for the Community Center Quality Crops Bundle

Tips

Plant on Day 1 for a harvest on Day 12, then replant for a second harvest on Day 24. With Deluxe Speed-Gro, first harvest is Day 10 and second is Day 22, allowing a third planting on Day 22 that matures on Day 28 (just barely). Melon Wine sells for 750g per keg โ€” if you have 50 kegs, two harvests of melons produce 100 wines worth 75,000g (105,000g with Artisan). This makes melons a very strong early-to-mid game winemaking crop before you can afford Starfruit seeds.

Blueberry

Blueberries are the best multi-harvest summer crop. Each harvest produces 3 berries, and the plant regrows every 4 days. Planted on Day 1, a single blueberry plant yields 12 berries over 4 harvests by the end of summer, generating excellent total profit from a single seed purchase.

Detailed Stats

StatValue
Seed Cost80g
Normal Sell50g per berry (3 per harvest)
Silver Sell62g per berry
Gold Sell75g per berry
Iridium Sell100g per berry
Growth Time13 days, then regrows every 4 days
Total Harvests (Day 1)4 (days 13, 17, 21, 25)
Total Berries (Day 1)12
Farming XP8 per harvest
Wine Value150g per berry (210g with Artisan)
Jelly Value150g per jar (210g with Artisan)

Growth Stages

StageDaysAppearance
SeedsDay 0Just planted
SproutDay 1-2Small green shoot
SmallDay 3-5Bush beginning to form
BushDay 6-8Leafy blueberry bush
FloweringDay 9-11White/pink flowers on bush
HarvestableDay 13Blue berries visible, ready to pick

Blueberry Season Profit Analysis

HarvestsTotal BerriesTotal RevenueNet ProfitProfit/Day
13150g70g5.38g
26300g220g10.77g
39450g370g14.25g
412600g520g18.57g

Best Uses

  • Process into Blueberry Wine or Blueberry Jelly (both sell for 150g base, 210g with Artisan)
  • Sell raw for steady income
  • Use in cooking: Blueberry Tart, Aged Roe (via feeding to fish)
  • Eat raw for small energy restoration (25 energy per berry)

Tips

Blueberry Wine and Blueberry Jelly sell for the same price (150g base), so you can use either kegs or preserves jars. With 4 harvests of 3 berries each, a single plant produces 12 berries. If you process all 12 into wine, that is 1,800g (2,520g with Artisan) from a single 80g seed investment. Plant on Day 1 and use Deluxe Fertilizer for a chance at iridium-quality berries. Note that quality does NOT affect wine or jelly price, so save fertilizer money if you plan to process everything.

Hops

Hops are unique among summer crops because they regrow every single day after the initial 11-day growth period. This makes them the best crop for Pale Ale production in kegs. While the raw sell price is low (25g), Hops are not meant to be sold raw โ€” their value comes entirely from processing.

Detailed Stats

StatValue
Seed Cost60g
Normal Sell25g
Silver Sell31g
Gold Sell37g
Iridium Sell50g
Growth Time11 days, then regrows every 1 day
Total Harvests (Day 1)18 (days 11-28)
Farming XP6 per harvest
Pale Ale Value300g (420g with Artisan)

Growth Stages

StageDaysAppearance
SeedsDay 0Just planted
SproutDay 1-2Small vine shoot
VineDay 3-5Climbing vine with tendrils
GrowingDay 6-8Dense green vine
Almost ReadyDay 9-10Cone-like hop flowers forming
HarvestableDay 11Green hop cones ready
RegrowthDailyHop cones regrow each day

Hops Pale Ale Profit Analysis

ScenarioHarvestsPale Ale RevenueSeed CostNet ProfitProfit/Day
Raw sell18450g60g390g13.93g
Pale Ale (no Artisan)185,400g60g5,340g190.71g
Pale Ale (Artisan)187,560g60g7,500g267.86g

Best Uses

  • Process into Pale Ale in kegs (300g base, 420g with Artisan) โ€” this is where all the value is
  • Never sell raw; always process
  • One of the best crops for automated keg setups

Tips

The key to hops profitability is having enough kegs. Since hops produce daily after maturity, you need one keg per hops plant to keep up with production. Each hop takes roughly 1.5-2 days to brew into Pale Ale, so having 2 kegs per hops plant ensures you never fall behind. With 18 harvests and the Artisan profession, a single hops plant generates 7,500g in Pale Ale profit over the season. If you plant 100 hops with 200 kegs, that is 750,000g per summer. This makes hops one of the most profitable crops in the game when you have the infrastructure.

Hot Pepper

Hot Peppers are the fastest-producing multi-harvest summer crop, maturing in just 5 days with a 3-day regrow cycle. They provide early summer income and can be processed into pickles or used in cooking.

Detailed Stats

StatValue
Seed Cost40g
Normal Sell45g
Silver Sell56g
Gold Sell67g
Iridium Sell90g
Growth Time5 days, then regrows every 3 days
Total Harvests (Day 1)8 (days 5, 8, 11, 14, 17, 20, 23, 26)
Farming XP6 per harvest
Pickle Value140g (196g with Artisan)

Growth Stages

StageDaysAppearance
SeedsDay 0Just planted
SproutDay 1Small green shoot
SmallDay 2-3Pepper plant forming
MediumDay 4Small green peppers visible
HarvestableDay 5Red hot peppers ready
RegrowthEvery 3 daysNew peppers grow back

Best Uses

  • Sell raw for early summer income (very fast return on investment)
  • Process into Hot Pepper Pickles in preserves jars (140g base, 196g with Artisan)
  • Use in cooking: Spicy Eel (+50 max energy, +1 Luck, +1 Speed) โ€” one of the best foods in the game
  • The Spicy Eel recipe requires 1 Hot Pepper + 1 Serpent (from Skull Cavern)

Tips

Hot peppers are one of the cheapest crops to plant and provide the fastest return. With 8 harvests, a single plant produces 360g worth of peppers from just a 40g investment (net 320g profit). The real hidden value of hot peppers is the Spicy Eel cooking recipe, which is one of the best foods for Skull Cavern diving. If you plan to mine the Skull Cavern, growing hot peppers ensures a steady supply of Spicy Eel ingredients.

Tomato

Tomatoes are a reliable multi-harvest crop with a 4-day regrow cycle. They are a versatile ingredient in many cooking recipes and provide steady, if unspectacular, income throughout the season.

Detailed Stats

StatValue
Seed Cost50g
Normal Sell60g
Silver Sell75g
Gold Sell90g
Iridium Sell120g
Growth Time11 days, then regrows every 4 days
Total Harvests (Day 1)5 (days 11, 15, 19, 23, 27)
Farming XP10 per harvest
Pickle Value170g (238g with Artisan)

Growth Stages

StageDaysAppearance
SeedsDay 0Just planted
SproutDay 1-2Small green shoot
SmallDay 3-5Tomato plant forming
MediumDay 6-8Small green tomatoes
Almost ReadyDay 9-10Red tomatoes forming
HarvestableDay 11Red tomatoes ready to pick
RegrowthEvery 4 daysNew tomatoes grow back

Best Uses

  • Process into Tomato Pickles in preserves jars (170g base, 238g with Artisan)
  • Use in cooking: Hashbrowns (+90 energy), Sashimi, Stir Fry, Mega Meal, and many more
  • Sell raw for steady income
  • Tomatoes are used in a wide variety of cooking recipes, making them useful for completing cooking achievements

Tips

With 5 harvests of 60g each, a single tomato plant produces 300g from a 50g seed, netting 250g profit. While not as profitable as blueberries or hops, tomatoes are cheap and reliable. They are especially good for Year 1 players who want a low-risk multi-harvest crop. Processing into pickles nearly triples the profit to 850g (with Artisan) from 5 harvests.

Red Cabbage

Red Cabbage is a high-value summer crop with a short 9-day growth time. However, seeds are locked behind either reaching Year 2 or completing the โ€œCommunity Cleanupโ€ special order from Mayor Lewisโ€™s bulletin board. This makes red cabbage one of the most profitable crops per day when available.

Detailed Stats

StatValue
Seed Cost100g
Normal Sell260g
Silver Sell325g
Gold Sell390g
Iridium Sell520g
Growth Time9 days
Gold per Day17.78g (single harvest)
Farming XP22 per harvest
Pickle Value570g (798g with Artisan)

Growth Stages

StageDaysAppearance
SeedsDay 0Just planted
SproutDay 1-2Small green sprout
SmallDay 3-4Cabbage head beginning
MediumDay 5-6Growing purple-red head
LargeDay 7-8Nearly mature cabbage
HarvestableDay 9Full red cabbage head

Best Uses

  • Sell raw for excellent profit (best gold per day of any Pierre-available crop)
  • Process into Red Cabbage Pickles in preserves jars (570g base, 798g with Artisan)
  • Use in cooking: Superior Stir Fry (+135 energy), Cabbage Soup
  • Required for the Community Center Enchanterโ€™s Bundle (1 Red Cabbage)

Tips

With a 9-day growth time, you can fit 3 harvests in a single summer if planted on Day 1 (harvests on days 9, 18, and 27). Total revenue is 780g from a 300g seed investment, netting 480g profit at 17.14g per day. Red Cabbage Pickles are extremely valuable at 798g with Artisan โ€” 3 pickles from one plot yield 2,394g. If you are in Year 2+, red cabbage is one of the strongest summer crops and competes closely with blueberries for total profit.

Corn

Corn is a cross-season crop that grows in both summer and fall. It has a long 14-day initial growth time but regrows every 4 days, allowing it to continue producing into fall. While not highly profitable on a per-harvest basis, its cross-season nature makes it useful for players who want continuous production without replanting.

Detailed Stats

StatValue
Seed Cost150g
Normal Sell50g
Silver Sell62g
Gold Sell75g
Iridium Sell100g
Growth Time14 days, then regrows every 4 days
Total Harvests (Summer Day 1)4 (days 14, 18, 22, 26)
Cross-SeasonContinues into Fall
Farming XP10 per harvest
Pickle Value150g (210g with Artisan)

Growth Stages

StageDaysAppearance
SeedsDay 0Just planted
SproutDay 1-2Small green shoot
SmallDay 3-5Tall green stalk forming
MediumDay 6-9Tall corn stalk
TallDay 10-12Tassels forming at top
Almost ReadyDay 13Ears of corn visible
HarvestableDay 14Full corn ears ready
RegrowthEvery 4 daysNew ears grow back

Best Uses

  • Allow to continue growing into fall for extra harvests without replanting
  • Process into Corn Pickles in preserves jars (150g base, 210g with Artisan)
  • Use in cooking: Tortilla, Fish Taco, Farmerโ€™s Lunch, and other recipes
  • Corn can also be processed in an Oil Maker to produce Oil (100g)

Tips

Cornโ€™s main advantage is its cross-season longevity. If planted on Summer Day 1, it produces on days 14, 18, 22, and 26 in summer, then continues on Fall days 2, 6, 10, 14, 18, 22, and 26 โ€” that is 11 total harvests from a single planting. However, the profit per day is still low compared to other summer crops. Corn is best used as a supplementary crop or for players who want to minimize replanting effort between seasons.

Coffee Bean

Coffee Beans are a unique crop that cannot be purchased from Pierre or Sandy. They are primarily obtained as a rare drop from Dust Sprites in the Mines (1% chance) or from the Traveling Cart. Once you have a few beans, they are self-sustaining: each harvest has a chance to drop extra coffee beans. Coffee Beans are a cross-season crop that also grows year-round on Ginger Island.

Detailed Stats

StatValue
Seed Cost~0g (self-propagating after first)
Normal Sell15g
Silver Sell18g
Gold Sell22g
Iridium Sell30g
Growth Time10 days (grows into a coffee bush), then produces every 2 days
Total Harvests (Day 1)10 (days 10, 12, 14, 16, 18, 20, 22, 24, 26, 28)
Cross-SeasonGrows in spring and summer
Farming XP3 per harvest
Coffee Value300g (420g with Artisan)

Growth Stages

StageDaysAppearance
SeedsDay 0Planted in tilled soil
SproutDay 1-3Small coffee seedling
Bush GrowingDay 4-8Coffee bush developing
Coffee BushDay 10Mature bush, ready to produce
ProducingEvery 2 daysCoffee cherries on bush

Coffee Profit Analysis

MethodRevenue (10 harvests)Seed CostNet ProfitProfit/Day
Raw sell150g~0g150g5.36g
Coffee (no Artisan)3,000g~0g3,000g107.14g
Coffee (Artisan)4,200g~0g4,200g150.00g

Best Uses

  • Process into Coffee in kegs (300g base, 420g with Artisan) โ€” this is the primary value
  • Drink Coffee for a +1 Speed buff (very useful for farming, mining, and foraging)
  • Triple Shot Espresso provides +2 Speed (made with 3 Coffee)
  • Plant on Ginger Island for year-round production

Tips

Never sell raw coffee beans โ€” their entire value lies in processing. Coffee provides a permanent speed buff when consumed, making it useful for day-to-day farming. To start a coffee farm, farm Dust Sprites on Mine levels 40-79 until beans drop, or buy them from the Traveling Cart. Once you have 3-5 plants, they will drop extra beans upon harvest, allowing you to expand exponentially. On Ginger Islandโ€™s farm, coffee grows year-round, making it an excellent permanent source of both Coffee (for drinking and selling) and speed buffs.

Sunflower

Sunflowers are primarily grown for Oil production. While they lose money when sold raw (80g sell vs. 200g seed cost), Sunflower Oil sells for 340g (476g with Artisan), making them profitable when processed. Sunflowers are also a flower, meaning they can be placed near bee houses to influence honey production.

Detailed Stats

StatValue
Seed Cost200g
Normal Sell80g
Silver Sell100g
Gold Sell120g
Iridium Sell160g
Growth Time8 days
Gold per Day-15.00g (raw, DO NOT sell raw)
Farming XP16 per harvest
Sunflower Oil Value340g (476g with Artisan)

Growth Stages

StageDaysAppearance
SeedsDay 0Just planted
SproutDay 1-2Small green shoot
SmallDay 3-4Sunflower stem growing
TallDay 5-7Tall stem with bud
HarvestableDay 8Full sunflower in bloom

Best Uses

  • Process into Sunflower Oil in Oil Maker (340g base, 476g with Artisan)
  • Place near bee houses for honey production
  • Sell raw at iridium quality to break even (160g vs. 200g cost โ€” still a loss)
  • Use in cooking: Sunflower Bouquet (gift item)

Tips

Sunflowers should NEVER be sold raw โ€” you will lose money. Always process them into oil. With 3 harvests from replanting, a single plot produces 3 sunflowers = 3 oils = 1,020g (1,428g with Artisan), minus 600g in seeds = 420g net profit (828g with Artisan). That works out to 15.00g per day (29.57g with Artisan). Sunflower Oil is also used in the โ€œQiโ€™s Cuisineโ€ quest and in cooking. If you have extra oil makers, sunflowers are a solid processing crop.

Poppy

Poppies are a flower crop with a decent sell price. Their primary value comes from producing Poppy Seeds when harvested (though this is the item โ€œPoppy Seedsโ€ used in the Poppy Seed Muffin recipe, not farming seeds). Poppies can also be placed near bee houses.

Detailed Stats

StatValue
Seed Cost100g
Normal Sell140g
Silver Sell175g
Gold Sell210g
Iridium Sell280g
Growth Time8 days
Gold per Day5.00g (single harvest)
Farming XP8 per harvest

Growth Stages

StageDaysAppearance
SeedsDay 0Just planted
SproutDay 1-2Small green shoot
SmallDay 3-4Stem and leaves forming
BuddingDay 5-6Flower bud visible
FloweringDay 7Red petals opening
HarvestableDay 8Full red poppy in bloom

Best Uses

  • Sell for steady profit
  • Place near bee houses for honey production
  • Poppy produces Poppy Seeds when harvested (used in Poppy Seed Muffin recipe)
  • Poppy Seed Muffin is a liked gift for many villagers

Tips

Plant poppies on Day 1 and replant for up to 3 harvests (days 8, 16, 24). Total revenue is 420g from 300g in seeds, netting 120g profit at 4.29g per day. While not the most profitable crop, poppies are a good choice if you want flowers near your bee houses or if you need Poppy Seeds for cooking. They also add visual variety to your farm.

Radish

Radishes are a summer-exclusive crop that can only be grown on Ginger Island. They have a short 6-day growth time and a decent sell price of 90g, making them a good crop for the Ginger Island farm.

Detailed Stats

StatValue
Seed Cost40g
Normal Sell90g
Silver Sell112g
Gold Sell135g
Iridium Sell180g
Growth Time6 days
Gold per Day8.33g (single harvest)
Farming XP12 per harvest
LocationGinger Island only

Growth Stages

StageDaysAppearance
SeedsDay 0Just planted
SproutDay 1Small green shoot
SmallDay 2-3Radish leaves growing
MediumDay 4-5Radish root forming
HarvestableDay 6Red radish visible above soil

Best Uses

  • Sell for profit on Ginger Island
  • Process into Radish Pickles in preserves jars (230g base, 322g with Artisan)
  • Quick turnover crop for Ginger Island farming

Tips

Radishes can be planted up to 4 times in a summer season on Ginger Island (days 1, 7, 13, 19), with a harvest on days 6, 12, 18, and 24. Total revenue is 360g from 160g in seeds, netting 200g profit. On Ginger Island, crops can also be watered by the island farmโ€™s sprinkler system, making radishes a low-effort supplemental crop.

Summer Squash

Summer Squash is a basic summer crop with a short 6-day growth time. It is one of the few crops in the game that loses money when sold raw (55g sell vs. 60g seed cost), so it should always be processed or used in cooking.

Detailed Stats

StatValue
Seed Cost60g
Normal Sell55g
Silver Sell68g
Gold Sell82g
Iridium Sell110g
Growth Time6 days
Gold per Day-0.83g (raw, DO NOT sell raw at normal quality)
Farming XP8 per harvest
Pickle Value160g (224g with Artisan)

Growth Stages

StageDaysAppearance
SeedsDay 0Just planted
SproutDay 1Small green shoot
SmallDay 2-3Squash plant forming
MediumDay 4-5Small squash visible
HarvestableDay 6Full yellow squash ready

Best Uses

  • Process into Summer Squash Pickles in preserves jars (160g base, 224g with Artisan)
  • Use in cooking: Stir Fry, Summer Squash Soup, and other recipes
  • Only sell at gold or iridium quality to break even or profit slightly

Tips

Do not sell summer squash raw at normal or silver quality โ€” you will lose money. Always process into pickles (160g) or use in cooking. With 4 harvests of pickles at 160g each, total revenue is 640g from 240g in seeds, netting 400g profit. Summer Squash is not a top-tier profit crop but can fill empty farm space if you have excess preserves jars and no better crops to plant.

Wheat

Wheat is the cheapest summer crop and grows in just 4 days. While its raw sell price is low, wheat has two important uses: it can be milled into flour for cooking, and it can be brewed into Beer in kegs (200g base, 280g with Artisan). Wheat also serves as hay when placed in a Silo.

Detailed Stats

StatValue
Seed Cost10g
Normal Sell25g
Silver Sell31g
Gold Sell37g
Iridium Sell50g
Growth Time4 days
Gold per Day3.75g (single harvest)
Farming XP4 per harvest
Beer Value200g (280g with Artisan)

Growth Stages

StageDaysAppearance
SeedsDay 0Just planted
SproutDay 1Small green shoots
GrowingDay 2Wheat stalks rising
Almost ReadyDay 3Golden heads forming
HarvestableDay 4Golden wheat ready

Best Uses

  • Process into Beer in kegs (200g base, 280g with Artisan) โ€” the primary profitable use
  • Process into Flour using a Mill (cooking ingredient)
  • Use as hay by feeding through a Silo to animals
  • Very cheap crop for quick farming XP early in the game

Tips

With a 4-day growth cycle, wheat can be harvested 7 times from a Day 1 planting (days 4, 8, 12, 16, 20, 24, 28). Raw selling yields only 175g from 70g in seeds (105g profit), but brewing all 7 harvests into Beer produces 1,400g (1,960g with Artisan), netting 1,330g (1,890g with Artisan) profit. If you have many kegs and need a low-maintenance crop, wheat is a solid choice. It is also the cheapest way to gain farming XP in the early game.

Summer Foraging Items

In addition to crops, summer offers several forageable items that can be collected daily from the wild:

ItemSell PriceEnergy RestoredHealth RestoredLocation
Grape80g258Forest, Backwoods
Spice Berry80g258Forest, Backwoods, Mountain
Sweet Pea50g113Forest, Backwoods, Town

Summer forage items respawn daily and are essential for the Community Center Summer Foraging Bundle (requires one of each). They also provide free energy restoration for farming activities.

Grape

Grapes can also be grown as a fall crop from Pierreโ€™s seeds, but in summer they are only available as forage. They are useful for making Wine (240g per keg) or Jelly (160g per jar). Grapes are also a universal liked gift.

Spice Berry

Spice Berries are found in the same locations as grapes. They can be used in the Survival Burger recipe or sold for a decent 80g. They are a liked gift for most villagers.

Sweet Pea

Sweet Peas are the least valuable summer forage at 50g, but they are still worth picking up. They are a universal liked gift and can be used as a red dye ingredient at the Sewing Machine. Sweet Peas are required for the Summer Foraging Bundle.

Fertilizer Comparison

Choosing the right fertilizer is critical for maximizing summer crop profits. There are two categories: speed fertilizers (reduce growth time) and quality fertilizers (increase crop quality chance).

Speed Fertilizers

FertilizerGrowth BonusBest ForCost / Acquisition
Speed-Gro10% fasterTight replanting schedulesPierre: 100g (Year 2+) or craft: Oak Resin + Coral
Deluxe Speed-Gro25% fasterFitting extra harvestsPierre: 150g (Year 2+) or Oasis: 80g or craft: Pine Tar + Sodium Petrified Slime
Hyper Speed-Gro33% fasterMaximum harvest squeezeQiโ€™s Walnut Room: 80 Qi Gems or โ€œA Masterโ€™s Craftโ€ quest reward

Speed fertilizers work by reducing the total growth days using a floor function. For example, a 13-day Starfruit with Deluxe Speed-Gro (25% reduction) becomes floor(13 * 0.75) = floor(9.75) = 9 days. This means Starfruit planted on Day 1 with Deluxe Speed-Gro harvests on Day 10 instead of Day 14, allowing 3 harvests instead of 2 (days 10, 20, and 28 with replanting).

Speed-Gro Harvest Impact on Key Crops

CropNormalSpeed-GroDeluxe Speed-GroHyper Speed-Gro
Starfruit (Day 1)2 harvests2 harvests3 harvests3 harvests
Melon (Day 1)2 harvests2 harvests3 harvests3 harvests
Blueberry (Day 1)4 harvests4 harvests5 harvests5 harvests
Red Cabbage (Day 1)3 harvests3 harvests3 harvests4 harvests
Hot Pepper (Day 1)8 harvests8 harvests9 harvests10 harvests

Quality Fertilizers

FertilizerMax Quality ChanceBest ForCost / Acquisition
Basic FertilizerSilver guaranteedSelling raw at decent pricesPierre: 100g or craft: 2 Sap
Quality FertilizerGold minimumSelling raw at good pricesPierre: 150g or craft: Sap + any forage item
Deluxe FertilizerHigh Iridium chanceMaximum raw sell pricePierre: 1,000g (Year 2+) or craft: Oak Resin + Iridium Ore + Nautilus Shell

Tiller Profession and Quality Prices

The Tiller profession (Level 5 farming) increases all crop sell prices by 10%. This stacks with quality multipliers:

QualityMultiplierStarfruit (with Tiller)Melon (with Tiller)Blueberry (with Tiller)
Normal1.10x825g275g55g
Silver1.375x1,031g343g68g
Gold1.65x1,237g412g82g
Iridium2.20x1,650g550g110g

Important: Quality does NOT affect the price of artisan goods (wine, jelly, pickles, pale ale, coffee, oil). If you plan to process all crops, do not spend money on quality fertilizer โ€” save it for crops you intend to sell raw.

Fertilizer Strategy Summary

SituationRecommended Fertilizer
Selling Starfruit raw (e.g., no kegs yet)Deluxe Fertilizer
Making Starfruit WineDeluxe Speed-Gro (more harvests = more wine)
Selling Blueberries rawQuality Fertilizer (good balance of cost and quality)
Making Blueberry Wine/JellyDeluxe Speed-Gro (extra harvest = 3 more berries)
Growing Hops for Pale AleNo fertilizer needed (daily regrow, quality irrelevant)
Early game, low budgetSpeed-Gro or none
DayActionCrops
Day 1Plant all cropsStarfruit, Melon, Blueberry, Hops, Hot Pepper, Tomato, and all others
Day 4First Wheat harvest, replantWheat
Day 5First Hot Pepper harvestHot Pepper
Day 6First Summer Squash and Radish harvest, replantSummer Squash, Radish
Day 8First Poppy and Sunflower harvest, replantPoppy, Sunflower
Day 8First Wheat harvest (2nd cycle), replantWheat
Day 9First Red Cabbage harvest, replantRed Cabbage
Day 11First Hops harvest (daily from here)Hops
Day 11First Tomato harvestTomato
Day 12First Melon harvest, replantMelon
Day 13First Starfruit harvest, replantStarfruit
Day 13First Blueberry harvestBlueberry
Day 14First Corn harvestCorn
Day 16Second Poppy and Sunflower harvest, replantPoppy, Sunflower
Day 18Second Red Cabbage harvest, replantRed Cabbage
Day 24Second Poppy and Sunflower harvestPoppy, Sunflower (no time for 4th)
Day 24Second Melon harvestMelon
Day 25Fourth Blueberry harvestBlueberry
Day 26Second Starfruit harvestStarfruit
Day 27Third Red Cabbage harvestRed Cabbage
Day 28Final harvests for all remaining cropsAll

Summer Crop Profit Comparison (Full Season, Day 1 Plant)

Raw Selling Profit

CropSeed CostHarvestsTotal RevenueNet ProfitProfit per Day
Starfruit800g21,500g700g25.00g
Red Cabbage300g3780g480g17.14g
Blueberry (12 berries)80g4600g520g18.57g
Melon160g2500g340g12.14g
Hops (18 harvests)60g18450g390g13.93g
Hot Pepper (8 harvests)40g8360g320g11.43g
Tomato (5 harvests)50g5300g250g8.93g
Radish (Ginger Island, 4 harvests)160g4360g200g7.14g
Wheat (7 harvests)70g7175g105g3.75g
Poppy (3 harvests)300g3420g120g4.29g
Corn (4 harvests)150g4200g50g1.79g
Coffee Bean (10 harvests)~0g10150g150g5.36g
Sunflower (3 harvests, raw)600g3240g-360g-12.86g
Summer Squash (4 harvests, raw)240g4220g-20g-0.71g

Processing Profit (with Artisan Profession)

CropSeed CostBest ProcessingTotal RevenueNet ProfitProfit per Day
Hops -> Pale Ale60gKeg (420g x 18)7,560g7,500g267.86g
Starfruit -> Wine800gKeg (3,150g x 2)6,300g5,500g196.43g
Coffee -> Coffee~0gKeg (420g x 10)4,200g4,200g150.00g
Blueberry -> Wine80gKeg (210g x 12 berries)2,520g2,440g87.14g
Wheat -> Beer70gKeg (280g x 7)1,960g1,890g67.50g
Melon -> Wine160gKeg (1,050g x 2)2,100g1,940g69.29g
Sunflower -> Oil600gOil Maker (476g x 3)1,428g828g29.57g
Red Cabbage -> Pickles300gPreserves Jar (798g x 3)2,394g2,094g74.79g
Tomato -> Pickles50gPreserves Jar (238g x 5)1,190g1,140g40.71g
Hot Pepper -> Pickles40gPreserves Jar (196g x 8)1,568g1,528g54.57g
Radish -> Pickles160gPreserves Jar (322g x 4)1,288g1,128g40.29g
Summer Squash -> Pickles240gPreserves Jar (224g x 4)896g656g23.43g
Corn -> Pickles150gPreserves Jar (210g x 4)840g690g24.64g

Best Summer Strategies

Strategy 1: Starfruit Winemaking (Most Profitable)

The single most profitable strategy in Stardew Valley. Requires bus repair (400g in Community Center bundles or Joja development) and enough capital for seeds.

  1. Repair the bus by completing the Vault bundles or paying Joja (40,000g).
  2. On Summer Day 1, travel to the Oasis and buy as many Starfruit seeds as possible (400g each).
  3. Plant all Starfruit and water daily (or use sprinklers).
  4. Harvest on Summer Day 14 and place in kegs immediately.
  5. Replant and harvest again on Summer Day 27.
  6. Repeat in the Greenhouse and on Ginger Island for year-round production.
  7. With the Artisan profession, each Starfruit Wine sells for 3,150g.

Expected profit per plot (2 harvests, Artisan): 5,500g

Strategy 2: Hops Pale Ale Factory (Best Sustained Income)

Requires a large number of kegs but produces incredible daily income. Hops regrow every day after the initial 11-day growth period.

  1. Plant as many Hops as possible on Day 1 (aim for 100+ plants).
  2. Set up 2 kegs per hops plant (200+ kegs for 100 plants).
  3. After Day 11, harvest hops daily and immediately place in kegs.
  4. Each Pale Ale sells for 300g (420g with Artisan).
  5. 100 hops plants produce 18 Pale Ales each per season = 1,800 Pale Ales.
  6. With Artisan: 1,800 x 420g = 756,000g per summer.

Expected profit (100 plants, Artisan): 750,000g+

Strategy 3: Blueberry Multi-Harvest (Balanced Approach)

A great middle-ground strategy that requires less infrastructure than Hops but still produces strong returns.

  1. Plant Blueberries on Day 1 with Deluxe Speed-Gro for a potential 5th harvest.
  2. Harvest every 4 days starting Day 13.
  3. Process berries into Wine or Jelly in kegs/preserves jars.
  4. With 4 harvests of 3 berries each, a single plant yields 12 berries.
  5. 12 wines at 210g each (Artisan) = 2,520g from an 80g seed.

Expected profit per plot (4 harvests, Artisan wine): 2,440g

Strategy 4: Mixed Planting (Year 1 Friendly)

For players who cannot afford large-scale Starfruit planting or lack keg infrastructure.

  • Dedicate 30% of farm to Melons (solid profit, 2 harvests)
  • Dedicate 30% to Blueberries (multi-harvest, reliable)
  • Dedicate 20% to Hot Peppers (fast income, Spicy Eel ingredients)
  • Dedicate 10% to Hops (start building Pale Ale production)
  • Dedicate 10% to Tomatoes or Wheat (cooking/beer ingredients)

Strategy 5: Coffee Empire (Late Game)

Once you have Ginger Island unlocked and a steady coffee bean supply.

  1. Farm Dust Sprites until you get 5-10 coffee beans.
  2. Plant them and wait for the first harvest.
  3. Each harvest drops extra beans, allowing exponential expansion.
  4. On Ginger Island, coffee grows year-round.
  5. Fill kegs with coffee beans for 420g per coffee (with Artisan).
  6. Keep some coffee for drinking (speed buff).

Summer Crop Tips for Year 1 vs Year 2+

Year 1 Strategy

WeekFocusCrops
Week 1Plant affordable multi-harvest cropsBlueberry, Hot Pepper, Tomato, Hops
Week 1If bus is repaired, plant StarfruitStarfruit (as many as affordable)
Week 2Begin harvesting Hot PeppersHot Pepper
Week 2Start saving for kegsBuild kegs when possible
Week 3Harvest Melons and first BlueberriesMelon, Blueberry
Week 3Begin Pale Ale production if kegs are readyHops
Week 4Final harvests, process everythingAll crops
End of summerSave gold for fallPumpkin and Cranberry seeds

Year 2+ Strategy

WeekFocusCrops
Week 1Maximum Starfruit plantingStarfruit (all available plots)
Week 1Plant Red Cabbage (now available)Red Cabbage
Week 1Blueberries with Deluxe Speed-GroBlueberry
Week 2Hops for Pale Ale factoryHops + Kegs
Week 2Coffee on Ginger IslandCoffee Bean
Week 3-4Harvest and processAll crops into Wine/Pale Ale/Coffee
End of summerStockpile for winterSave processed goods for winter income

Summer Crop FAQ

What Is the Most Profitable Summer Crop?

Starfruit processed into wine with the Artisan profession is the most profitable, at 5,500g net profit per plot per season (2 harvests). Hops processed into Pale Ale with Artisan is a close second at 7,500g per plot but requires significantly more kegs to keep up with daily production.

Are Blueberries Worth Planting?

Yes, absolutely. Blueberries are the best multi-harvest summer crop, producing 12 berries per plant over 4 harvests from a single 80g seed. Processed into wine or jelly with the Artisan profession, a single blueberry plant generates 2,440g in profit per season.

Can Red Cabbage Be Planted in Year 1?

Normally no โ€” Red Cabbage seeds are locked until Year 2. However, completing the โ€œCommunity Cleanupโ€ special order from Mayor Lewisโ€™s bulletin board (added in the 1.5 update) unlocks Red Cabbage seeds at Pierreโ€™s in Year 1. This special order requires collecting 100 trash items and 100 driftwood, which is doable but time-consuming.

Is It Worth Growing Hops Without Kegs?

No. Hops sell for only 25g raw, which is terrible. The entire value of hops lies in processing into Pale Ale (300g base, 420g with Artisan). Do not grow hops unless you have kegs to process them.

Should I Use Quality Fertilizer or Speed Fertilizer?

It depends on whether you plan to sell raw or process. If selling raw (especially high-value crops like Starfruit), use Quality or Deluxe Fertilizer for higher sell prices. If processing into wine, jelly, pale ale, or pickles, use Speed-Gro or Deluxe Speed-Gro instead, since quality does not affect artisan good prices. More harvests from speed fertilizer means more artisan goods, which is always more profitable.

How Do I Get Coffee Beans?

Coffee Beans cannot be purchased from any standard shop. They are obtained by: (1) Killing Dust Sprites on Mine levels 40-79 (1% drop chance), (2) Buying from the Traveling Cart when available (rare), (3) Harvesting from existing coffee plants (each harvest has a chance to drop extra beans). Once you have a few plants, they become self-sustaining through the extra bean drops.

Is Sunflower Worth Growing?

Only if you process it into Sunflower Oil (340g base, 476g with Artisan). Selling sunflowers raw results in a loss. Sunflower Oil requires an Oil Maker, which is crafted from 50 Slime + 25 Hardwood after reaching Farming Level 8. If you have Oil Makers available, sunflowers are a decent processing crop at 828g net profit per plot with Artisan.

What About Summer Squash?

Summer Squash loses money when sold raw. Only grow it if you plan to process it into pickles (160g base, 224g with Artisan) or use it in cooking. It is not a recommended crop for profit-focused players.

Can I Plant Crops That Continue Into Fall?

Yes. Corn continues to grow through summer into fall without dying. Coffee Beans also grow in both spring and summer (and year-round on Ginger Island). Both crops will keep producing in fall as long as they were planted during their valid season.

How Many Kegs Should I Have for Summer?

For Starfruit wine: 2 kegs per Starfruit plot (one for each of the 2 harvests). For Hops Pale Ale: 2 kegs per Hops plot (since hops produce daily and Pale Ale takes about 1.5-2 days to brew). For Blueberries: 3-4 kegs per plot (one per berry per harvest). The more kegs you have, the more profit you can generate. Building 100+ kegs should be a priority before summer.